20 Hard Things About AR: Wide Field of View Optics

January 10, 2018

From a user's perspective, augmented reality may seem easy. Under the hood, however, there are a number of underlying technologies necessary to create integrated wearable AR experiences. In this mini-series, we’re pulling back the curtain with DAQRI’s experts to provide you with a better understanding of what it takes to deliver Professional Grade AR™. We recently discussed the importance of motion-to-photon latency, fluid tracking and of making the virtual content you see as real as possible. In this episode, DAQRI CEO Roy Ashok focuses on the need for wide field of view.

For AR, wide field of view is paramount because:

“It determines how much of the world you can actually annotate and put content on.”

Many of the problems that Professional Grade AR solves deal with situations where workers are interacting with machinery and physical assets that are very large. For example, imagine a turbine that is 20 times larger than the workers interacting with it. In this example, if you interact with the turbine while using an augmented reality device with a small field of view, you would need to be far away from the turbine in order to see all of its sensor data. And if you were to move your head, even just a little bit, you would quickly “break” or “lose” the AR experience.

The wide field of view in the optics of DAQRI Smart Glasses provide you with a richer AR experience and enables freedom of motion for your head and the ability to interact with large objects at a myriad of distances, even in bright sunlight.

We’ve learned from numerous customers that a wide field of view adds to the experience with DAQRI Smart Glasses. Customers tell us a wide field of view is an absolute must-have in order to create a Professional Grade AR experience.