20 Hard Things About AR: Creating Realistic Virtual Content

November 06, 2017

From a user's perspective, augmented reality seems easy. Under the hood, however, there are a number of underlying technologies necessary to create that AR wearable, content, and interface. For our first mini-series at DAQRI, we’re lifting the curtain to speak with our in-house experts to provide a better understanding of what it takes to deliver Professional Grade AR™.

One of the hardest problems of all?

“Making the virtual content that you see feel as real as possible.”

The best kind of virtual content feels natural and realistic not just to the eye, but also to sub-conscious levels of the brain so that it can be interpreted and understood as easily as if you were looking at a real physical object.

Accomplishing this level of natural recognition requires solving a myriad of problems under the hood. The hardware must run the most advanced computer algorithms to understand what you’re seeing and where you’re seeing it. By optimizing the software for the custom hardware, the software renders new virtual objects to create a seamless viewing experience. And the displays must show virtual objects with a wide field of view, vibrant colors and shading, and sufficient brightness to make them easily seen even in sunny, outdoor environments.

We work hard everyday to enable realistic virtual content in the real world so you can achieve more and do your work better.